#IF
checkitem 财富神石 1
RANDOM 300
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个]
set [018] 0
GAMEGOLD + 10000
break
#IF
checkitem 财富神石 1
RANDOM 200
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]
set [018] 0
GAMEGOLD + 5000
break
#IF
checkitem 财富神石 1
RANDOM 100
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加20000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加20000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加20000个]
set [018] 0
GAMEGOLD + 20000
break
#IF
checkitem 财富神石 1
RANDOM 60
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加10000个]
set [018] 0
GAMEGOLD + 10000
break
#IF
checkitem 财富神石 1
RANDOM 30
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加5000个]
set [018] 0
GAMEGOLD + 5000
break
#IF
checkitem 财富神石 1
RANDOM 15
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加3000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加3000个]
set [018] 0
GAMEGOLD + 3000
break
#IF
checkitem 财富神石 1
RANDOM 8
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加4000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加4000个]
set [018] 0
GAMEGOLD + 4000
break
#IF
checkitem 财富神石 1
#ACT
take 财富神石 1
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]
SENDMSG 1 财富劫阵被%s触发!%s获得财富![元宝增加2000个]
set [018] 0
GAMEGOLD + 2000
break |