[T232 钳虫巢穴] IncGamePoint(60/1) NORECONNECT(1) NORANDOMMOVE 11 362,326 -> T232 22,24 [T218 死亡神殿] IncGamePoint(60/1) NORECONNECT(0) NORANDOMMOVE 4 205,218 -> T218 14,16 [T339 天堂烈焰] IncGamePoint(60/1) NORECONNECT(0) NORANDOMMOVE 0 428,474 -> T339 23,24 [T219 深渊魔域] IncGamePoint(60/1) NORECONNECT(1) NORANDOMMOVE 1 215,312 -> T219 81,14 [T315 堕落坟场] IncGamePoint(60/1) NORECONNECT(1) NORANDOMMOVE 1 320,56 -> T315 49,31 [T118 困惑殿堂] IncGamePoint(60/1) NORECONNECT(2) NORANDOMMOVE r001 55,94 -> T118 14,15 <钳虫巢穴/@钳虫巢穴> <死亡神殿/@死亡神殿> <天堂烈焰/@天堂烈焰> <深渊魔域/@深渊魔域> <困惑殿堂/@困惑殿堂> <堕落坟场/@堕落坟场> [@钳虫巢穴] #IF CHECKGAMEGOLD > 4 #act GAMEGOLD - 5 GIVE 回城卷 1 mapmove T232 SENDMSG 6 元宝传送胜利,你如今的元宝是<$GAMEGOLD>个! #elseact sendmsg 6 元宝传送失败,你的元宝无余! [@死亡神殿] #IF CHECKGAMEGOLD > 4 #act GAMEGOLD - 5 GIVE 回城卷 1 mapmove T218 SENDMSG 6 元宝传送胜利,你如今的元宝是<$GAMEGOLD>个! #elseact sendmsg 6 元宝传送失败,你的元宝无余! [@天堂烈焰] #IF CHECKGAMEGOLD > 4 #act GAMEGOLD - 5 GIVE 回城卷 1 mapmove T339 SENDMSG 6 元宝传送胜利,你如今的元宝是<$GAMEGOLD>个! break #elseact sendmsg 6 元宝传送失败,你的元宝无余! [@深渊魔域] #IF CHECKGAMEGOLD > 4 #act GAMEGOLD - 5 GIVE 回城卷 1 mapmove T219 SENDMSG 6 元宝传送胜利,你如今的元宝是<$GAMEGOLD>个! #elseact sendmsg 6 元宝传送失败,你的元宝无余! [@堕落坟场] #IF CHECKGAMEGOLD > 4 #act GAMEGOLD - 5 GIVE 回城卷 1 mapmove T315 SENDMSG 6 元宝传送胜利,你如今的元宝是<$GAMEGOLD>个! #elseact sendmsg 6 元宝传送失败,你的元宝无余! [@困惑殿堂] #IF CHECKGAMEGOLD > 4 #act GAMEGOLD - 5 GIVE 回城卷 1 mapmove T118 SENDMSG 6 元宝传送胜利,你如今的元宝是<$GAMEGOLD>个! #elseact sendmsg 6 元宝传送失败,你的元宝无余! 传送不出来的缘由,是由于 T 扫尾的地图和变量冲突, 地图编号T带头的全副不能用脚本命令MAP MAPMOVE传送了, 改了地图编号就可能传送了比如 [KT339|T339 重装地图1] 下次会批改的,MAP <$Str()> 所以大家如今开区的,先改下脚本和地图参数,等批改了,就可能利用了 |